Showing posts with label Alan Moore. Show all posts
Showing posts with label Alan Moore. Show all posts

Friday, 6 December 2013

The City As An Idea - a reflection on what I'm doing

As the end of the year approaches and I plan and contemplate the body of work ahead I've been, understandably, thinking about what I've done and how it should proceed. I now think I can explain my map and my films in a way I could not have done before, even when I was producing them.


For the first time in a while I listened to the song 'Going to your Funeral' by The Eels, the reprise of which I used in my first film 'To Belfast.'




There is a line in the original song which goes 'Look at all the people with the flowers in their hands. They put the flowers on the box that's holding all the sand that was once you.' It struck me that this has a significance to the last film I made, 'Tomb.' 



The film concludes by suggesting that the attitude that Belfast is in some way dead, or even profoundly damaged, is a total misnomer. Belfast is not a living organism and cannot be dead or even injured. We can use the metaphor to describe our opinions in a poetic and engaging way, but when it comes to honestly trying to get the city working we need to remember they are only metaphorical and ultimately not true. So when E quite unromantically remarks that whatever resides in the box at the funeral is indeed not his loved one but rather a pile of 'sand,' this applies even more readily to a city.

A city is what John Searle would call a social construct (in particular an institutional social construct); if it were not for us grouping the set of phenomena relating to this specific space on earth into a subset which we label Belfast, then Belfast would simply not be. Belfast is a set of ideas, be it the approach to the sandbank ford, the strategic gateway to the Ards, the residence of the Chichester family, the incorporated market town, 'boomtown' of Imperial Victoriana, modernist hub of industry and commerce, religious warzone or 21st century tourism and shopping destination. 

As Alan Moore suggested in 'V for Vendetta,' ideas don't die. Ideas ebb and flow, they contradict and adjust. They defy three dimensional space and fly in the face of logic and rationality. Cities, like ideas, are not things or objects, but are dynamic lived processes which refute absolutism and universality. Any perception we have of an idea dying or not being there is just that; a perception. A perception of the passing of a way-of-being we held dear, or at worst reified. As long as we bear in mind that they are simply ideas which suggest a way of living then their departure should not worry us so much.

Cry onwards to the next 'Belfast!'

Monday, 17 September 2012

Comic Books, Glove Puppets and Metaphors

I've always been a fan of comic books. From the Beano when I was under 10, to 2000AD, Spiderman, X-Men and Batman in my teenage years (and beyond!). I was 15 years old when I encountered a house brick of a graphic novel (as 'grown up' comic books are pretentiously referred to by the broadsheets) called 'From Hell' by a writer called Alan Moore. I didn't make it past the first chapter, returning to the relative safety of Gotham and Mega City One.

I attempted From Hell again around five years later and, despite an initial struggle, managed to wade my way through it, holding on to the convoluted narrative for dear life. It took three readings to begin to grasp this astoundingly complex and intricately researched work.
I'm not particularly interested in this becoming anything as bland as a book review, but this work led on to my discovering Moore's other work such as 'Watchmen,' 'V for Vendetta,' and 'Promethea,' and it turns out I probably started with his least accessible text.

Each work is breathtaking in its complexity; complexity which could only be achieved in the comic book medium. Each frame is loaded with information and symbolism easily overlooked yet subtly affecting your reading experience.

This passing interest led to a viewing of the documentary 'The Mindscape of Alan Moore' which I found to be a revelation. Not only is Moore an unparalleled story writer he is a political theoretician, subversive social philosopher and occult icon.
Describing himself as a magician, he explains that magic is the manipulation of symbols to affect people's minds and our barrier to it lies on the mystification of certain semantics (casting a spell is literally spelling, a grimoire is the Latin for grammar, etc). All art, he claims, is magic and has the ability to subvert and change the world for the better, yet this 'magic' is only utilised these days by big business and advertisers.

Moore subscribes to the notion discussed in my previous post of the manifestation of the 'real' world through metaphor and symbolism alone. He discusses the alchemical notion of 'solve e coagulum,' or 'dissolve and coagulate.' This is much the same as Ian McGilchrist's concept of abstraction and metaphor; understanding the world by isolating objects for ease of digestion then reintegrating them into context in order to create a view of the world (I discussed this subject in my undergrad thesis under the banner of 'abstraction and empathy,' put forward by early 20th century art historian Wilhelm Worringer. See appendix 1 of my postgrad thesis). This view of the world becomes a religion, be it spiritual (Christianity, Islam, etc), or political (conservatism, Marxism, etc), anything capable of developing dogmas. All claims to knowledge such as this, according to Moore, are ridiculous; this explains his decision to worship the snake god Glycon, a deity exposed as a glove puppet in the 2nd century.

Now I understand a bit about Moore's approach to the nature of reality I can see this reflected in his work. The depth of symbolism which underlies a story like Watchmen, a story which could be read on the surface as a superhero exploitation comic, lends it a profundity which can be translated and retranslated; challenging the reader in countless ways.

I didn't expect to draw such inspiration from my love of comics. Perhaps I'm becoming so intellectually warped I'm finding these patterns everywhere. 

This, however, feels fairly apt. Perhaps, like agent Aldo Sax, I'm developing 'high abstract patterning skills.' I fucking hope so!