Showing posts with label Graphic novels. Show all posts
Showing posts with label Graphic novels. Show all posts

Tuesday, 18 December 2012

Review of 'Building Stories' by Chris Ware


The following was originally published on the PLACE blog as part of the'Urban Library Lecture Series.'

The medium of the comic book has long been derided as a medium for children, the ‘nerd,’ or the intellectually impaired. Despite the best efforts of writers such as Neil Gaiman and Alan Moore, combined with the broadsheets rebranding of the rather untoward sounding ‘adult comic book’ with the haughty term ‘graphic novel,’ the perception of the comic as a conveyor of nothing other than empty-headed titillation still holds sway. A new epic graphic novel by Chris Ware stands in direct opposition to this.

‘Building Stories’ is a collection of stories originally published in a host of US publications including Nest Magazine and the New Yorker, beautifully presented in a fantastically cumbersome box measuring 40x30x5cm. The presentation, along with the intricate story within and the diagrammatic nature of many of the drawings, renders the collection instantly architectural (at least it does to me). Engaging with building stories is a profoundly physical undertaking, a real statement when considering the rise of Kobo, Kindle and the eBook.


The box contains 14 individual ‘comics’ in a variety of media and formats from conventional comic books to newspapers, hardbound tomes, posters and leaflets. The reader is given no clear start or end point, you are merely left to your own devices to rummage through the box, starting wherever you feel is right and navigating your way through the objects as they catch your attention. This way the narrative is gently uncovered, excavated from the box which contains it, much like the apartment building which serves as both backdrop and protagonist in the story.

The story details the lives of the denizens of an apartment building in Chicago. We meet a young couple expecting their first child who have recently moved in to the second floor apartment, a lonely, disenfranchised middle aged disabled woman living on the top floor and struggling in every way conceivable, and finally the old landlady who lives on the ground floor, standing face to face with her own mortality. I probably don't need to tell you that their lives become intertwined, however this occurs in an unexpected and revelatory fashion.


Chris Ware has crafted a narrative so unique it can only be fully understood by experiencing it. The box as an object and as a metaphor bestows ‘Building Stories’ with an architectural air which transcends the possible pretentious nature of such a phrase. This is architectural with a small ‘a’; the experience and individual interpretation of the reader is given priority while the day-to-day grounding of the narrative, dealing with normal people with normal problems in a profound way, makes the story instantly accessible to anyone who opens the box.

Monday, 17 September 2012

Comic Books, Glove Puppets and Metaphors

I've always been a fan of comic books. From the Beano when I was under 10, to 2000AD, Spiderman, X-Men and Batman in my teenage years (and beyond!). I was 15 years old when I encountered a house brick of a graphic novel (as 'grown up' comic books are pretentiously referred to by the broadsheets) called 'From Hell' by a writer called Alan Moore. I didn't make it past the first chapter, returning to the relative safety of Gotham and Mega City One.

I attempted From Hell again around five years later and, despite an initial struggle, managed to wade my way through it, holding on to the convoluted narrative for dear life. It took three readings to begin to grasp this astoundingly complex and intricately researched work.
I'm not particularly interested in this becoming anything as bland as a book review, but this work led on to my discovering Moore's other work such as 'Watchmen,' 'V for Vendetta,' and 'Promethea,' and it turns out I probably started with his least accessible text.

Each work is breathtaking in its complexity; complexity which could only be achieved in the comic book medium. Each frame is loaded with information and symbolism easily overlooked yet subtly affecting your reading experience.

This passing interest led to a viewing of the documentary 'The Mindscape of Alan Moore' which I found to be a revelation. Not only is Moore an unparalleled story writer he is a political theoretician, subversive social philosopher and occult icon.
Describing himself as a magician, he explains that magic is the manipulation of symbols to affect people's minds and our barrier to it lies on the mystification of certain semantics (casting a spell is literally spelling, a grimoire is the Latin for grammar, etc). All art, he claims, is magic and has the ability to subvert and change the world for the better, yet this 'magic' is only utilised these days by big business and advertisers.

Moore subscribes to the notion discussed in my previous post of the manifestation of the 'real' world through metaphor and symbolism alone. He discusses the alchemical notion of 'solve e coagulum,' or 'dissolve and coagulate.' This is much the same as Ian McGilchrist's concept of abstraction and metaphor; understanding the world by isolating objects for ease of digestion then reintegrating them into context in order to create a view of the world (I discussed this subject in my undergrad thesis under the banner of 'abstraction and empathy,' put forward by early 20th century art historian Wilhelm Worringer. See appendix 1 of my postgrad thesis). This view of the world becomes a religion, be it spiritual (Christianity, Islam, etc), or political (conservatism, Marxism, etc), anything capable of developing dogmas. All claims to knowledge such as this, according to Moore, are ridiculous; this explains his decision to worship the snake god Glycon, a deity exposed as a glove puppet in the 2nd century.

Now I understand a bit about Moore's approach to the nature of reality I can see this reflected in his work. The depth of symbolism which underlies a story like Watchmen, a story which could be read on the surface as a superhero exploitation comic, lends it a profundity which can be translated and retranslated; challenging the reader in countless ways.

I didn't expect to draw such inspiration from my love of comics. Perhaps I'm becoming so intellectually warped I'm finding these patterns everywhere. 

This, however, feels fairly apt. Perhaps, like agent Aldo Sax, I'm developing 'high abstract patterning skills.' I fucking hope so!